Jump #1
The Jump cycle uses the same principle as is used in the double ball bounce example.

The primary force comes from the character's legs. The upper body drags slightly as it goes up but then when the weight of the lower part of his body moves down, the head and chest stay up just for a moment and then follow.

This is that other form of overlapping action. When you put this into your animation, it gives a much greater sense of weight and gravity.

I also put in that double anticipation I was talking about earlier. Watch him as he lands on the ground, bounces once and then anticipates the jump back up. It's actually just the reaction and anticipation crammed together but it still has a neat effect.

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