Walk Cycle #7
Here is the cleaned up and inbetweened version of the last walk cycle. I added in a lot of overlapping action to the hair on his head because of the violent movement it is making.

This part was added after I had drawn all the other parts of his body. I wanted to be sure I was timing the hair in relation to the head movements properly.

In most cases with overlapping action, that's the way you'll do it. Concentrate on animating the primary action of the character or object first and then add on the overlapping stuff second. That way it won't be as visually confusing as it could be.


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